
FACTORYTALK VIEW MACHINE EDITION USER’S GUIDE
29-12
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Use buttons with recipe objects
You can use button graphic objects with the RecipePlus selector and table, to select the
recipe and unit to work with, and to select ingredients in the table.
You can link buttons to a specific recipe object, or set up a button to work with whichever
object is selected in the graphic display. For information about linking buttons to objects,
see page 21-9.
Use these buttons with recipe objects:
To see how the buttons work with the RecipePlus selector and table, open the
RecipePlus_Components graphic library (see page 29-11), and start test mode.
For information about creating buttons, see Chapter 20. For details about setting up the
buttons, see page 21-16.
Example: Edit and downloading recipe values at run time
This example shows how to use the RecipePlus graphic objects to edit and download
recipe values at run time.
1. In the RecipePlus editor, create a RecipePlus file containing ingredients, several data
sets, a tag set, and several units combining the different data sets with the tag set.
2. Open the RecipePlus_Components library.
3. Start test mode.
This button Does this
Move up Moves the highlight bar up one item in the list.
Move down Moves the highlight bar down one item in the list.
Page up Moves the highlight bar up one page in the list.
Page down Moves the highlight bar down one page in the list.
Home Moves the highlight bar to the top item in the list.
End Moves the highlight bar to the bottom item in the list.
Enter (table only) Opens the numeric keypad or string keyboard for the operator to edit the
data set value. If a numeric ingredient has a minimum and maximum value
defined, these values are shown in the numeric keypad.
If the table is defined as View only, the operator cannot edit it.
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